
They can also be used as rushers for lower level characters, and Melee characters also benefit from their Concentration aura. Playing in a party: In parties, especially Baal and Chaos runs Hammerdins are very welcome due to their immense damage output. In high-end gear you will be able to quickly solo the whole game even in a 8 player party. Hammers can often miss their target, in such instances i suggest teleporting on monsters if you have an enigma to make sure every casted blessed hammer hits the target. Playing solo: There are very few magic immune monsters, and those can be dealt with by using Holy Bolt as your attacking skill, or having your Mercenary kill them.


There are very few magic immune monsters in the game, but you can quickly deal with those by using Holy Bolt as your attacking skill. A Chaos or Baal run won’t take you any longer than 3 minutes, and parties will welcome you due to your immense damage output. In high-end gear, you can quickly solo the entire game even in a 8 player party. This build is probably the most overpowered in the whole game, has the potential to deal 20k magic damage per hammer, has the ability to move fast with Enigma’s Teleport skill or by using the Vigor Aura, has great survivability, can achieve 75 All Resistances, 15k Defense, 75% Block Chance and 4k Life on Hell Difficulty, meanwhile it can reach up to 650% Magic Find if you are willing to compromise some of your damage output. They use Blessed Hammer as their primary attacking skill combined with Concentration Aura. Introduction :Hammerdins have been the most popular and efficient build for farming and magic find in Diablo 2 for the past years. This build guide is made for Diablo 2 Lord of Destruction’s Expansion ( LOD) for the 1.14d patch and for Diablo 2 resurrected.
